Itoo Software Forum

Author Topic: curved herringbone path  (Read 1105 times)

EU7057

  • Newbie
  • *
  • Posts: 29
curved herringbone path
« on: January 26, 2017, 10:58:32 PM »
Any tips - workflow advice for making a curved herringbone path? At the moment I've got a single piece of geometry with 2 bricks angled to start the pattern. I might need to break that and set it up completely in Railclone since the 2 pieces were being textured as one with the random UV id.

Bend deform does some odd things to the geometry, but without it I was getting gaps between rows. I can post screenshots of my progress if interested.

Thanks

Michal Karmazín

  • iToo Software
  • Hero Member
  • *****
  • Posts: 2447
Re: curved herringbone path
« Reply #1 on: January 27, 2017, 05:44:46 PM »
Hi,

Please find attached a sample scene showing possible set-up with slightly adapted "Parquet Herringbone" style (bundled with RC) - now using X Spline & Clipping Area. Hope you'll find it useful.

Best regards,

EU7057

  • Newbie
  • *
  • Posts: 29
Re: curved herringbone path
« Reply #2 on: February 01, 2017, 04:59:51 PM »
Thanks for this! looks like I can't open it with max 2015 - but I'll try and use the screenshot to rebuild it on my end. Was just about to try for a 3rd attempt today. Also finally pushed myself to use railclone to make a simple brick wall with end caps. Slowly but surely...

Michal Karmazín

  • iToo Software
  • Hero Member
  • *****
  • Posts: 2447
Re: curved herringbone path
« Reply #3 on: February 01, 2017, 05:27:25 PM »
Hi,

It looks like, I've save it in newer format. Please find attached version which should work fine on 3ds max 2015.

Best regards,

EU7057

  • Newbie
  • *
  • Posts: 29
Re: curved herringbone path
« Reply #4 on: February 01, 2017, 06:04:16 PM »
thanks, realizing it is not an easy setup - is there a simple way to rotate the pattern 90 degrees on the path?