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Author Topic: Array 2s - Control where segment starts  (Read 217 times)

TQ2762

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Array 2s - Control where segment starts
« on: July 23, 2025, 05:43:27 pm »
Hello,

I am struggling with this. How can we set the point circled in green to be the starting point of segments? At the moment the tile is being sliced on the floor.

Tks!

Paul Roberts

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Re: Array 2s - Control where segment starts
« Reply #1 on: July 24, 2025, 09:42:35 am »
Hi,

Thanks for the question. It rather depends on your setup, but depending on your style you could try one of the following:

- Change the Generator's Clipping Area > Auto align setting to X-->XY. If this doesn't work reset the XForm of the clipping splines and make sure the RC object is on the XY axis of the world (not rotated to be vertical)
- Rotate the array 180 degrees using Clipping Area > Z Rotation
- Change the Generator's Clipping Area > Auto align setting to Spline. Select the clipping spline and set the first vertex until the rotation is correct

If none of those help, please feel free to send us the scene so we can dig a little deeper.

All the best,
Paul
Paul Roberts
iToo Software