I'm working on a simple window array (3ds max 2017, RailClone Pro 3.0.8), and all seemed to be working fine, except when I rendered, I noticed some really weird shading happening from V-Ray's ambient occlusion, which typically suggests overlapping co-planar faces. I converted my RailClone to an editable poly and noticed that all of the X Evenly segments are doubled up. Can anyone explain why this is happening and how I can avoid it? I'd prefer to not disable AO. Scene attached. Thanks!