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Author Topic: BC verts  (Read 670 times)

Evgeniy_Ivanov

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BC verts
« on: October 04, 2018, 07:22:13 AM »
Hey

Can someone tell me how to make a corner object only to be applied on bezier-corner vertices.
Theres a bit of bending on the corner going on also I want to get rid of it: http://prntscr.com/l1ymrh

Thanks

Rokas

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Re: BC verts
« Reply #1 on: October 04, 2018, 09:14:14 AM »
Hi

There is a setting just for this, You can find it in Generator, Rules, Corner - Vertex Type:


Hope this helps
Rokas
iToo Software

Evgeniy_Ivanov

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Re: BC verts
« Reply #2 on: October 04, 2018, 03:45:50 PM »
Hi

There is a setting just for this, You can find it in Generator, Rules, Corner - Vertex Type:


Hope this helps
Nope

Evgeniy_Ivanov

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Re: BC verts
« Reply #3 on: October 04, 2018, 04:32:27 PM »
Im setting it to BC but they appear on corner vertices also. How can I avoid this?
http://prntscr.com/l25rad
http://prntscr.com/l25se7
« Last Edit: October 04, 2018, 04:36:05 PM by Evgeniy_Ivanov »

Rokas

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Re: BC verts
« Reply #4 on: October 04, 2018, 04:56:55 PM »
Please attach Your scene. That is the only way we can help You.
Rokas
iToo Software

Evgeniy_Ivanov

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Re: BC verts
« Reply #5 on: October 04, 2018, 05:53:30 PM »
Here

Rokas

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Re: BC verts
« Reply #6 on: October 04, 2018, 09:23:40 PM »
Thank You. I see You are using fillet option. That breaks this bezier selection.

You can remove mid-arc verticies


and form the arc using bezier handles:


Then use Rules- Count mode with value 5 or anything that You like.


Hope this helps.
General tip: try to avoid Scale Mode as it creates more problem than it solves most of the time.
Rokas
iToo Software

Evgeniy_Ivanov

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Re: BC verts
« Reply #7 on: October 04, 2018, 09:38:27 PM »
Thank You. I see You are using fillet option. That breaks this bezier selection.

You can remove mid-arc verticies


and form the arc using bezier handles:


Then use Rules- Count mode with value 5 or anything that You like.


Hope this helps.
General tip: try to avoid Scale Mode as it creates more problem than it solves most of the time.
Im sorry but that doesnt work for me. Trying to approximate a circular structure by hand is not what I really want in this situation.
PS: Either scaling or making the geometry bigger...at least scaling is procedural.

Evgeniy_Ivanov

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Re: BC verts
« Reply #8 on: October 04, 2018, 10:33:49 PM »
Is there any way to make corner objects appear only on BC verts? Im setting it to BC but they also appear on corner verts X_X
« Last Edit: October 04, 2018, 10:43:47 PM by Evgeniy_Ivanov »

Evgeniy_Ivanov

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Re: BC verts
« Reply #9 on: October 05, 2018, 12:48:06 AM »
Hello?!

Rokas

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Re: BC verts
« Reply #10 on: October 05, 2018, 07:08:56 AM »
Is there any way to make corner objects appear only on BC verts? Im setting it to BC but they also appear on corner verts X_X
You are using fillet option. That overrides Your bezier selection. That seems like a bug. We will try to fix it in next versions.
For now Please don't use fillet option or use "smooth" points inside the arc.

« Last Edit: October 05, 2018, 08:49:12 AM by Rokas »
Rokas
iToo Software

Evgeniy_Ivanov

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Re: BC verts
« Reply #11 on: October 05, 2018, 08:53:16 AM »
Great X_X

Evgeniy_Ivanov

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Re: BC verts
« Reply #12 on: October 06, 2018, 12:02:29 AM »
Conditional node doesnt work either?

Evgeniy_Ivanov

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Re: BC verts
« Reply #13 on: October 07, 2018, 05:57:59 PM »
So yeah cool, when is the bug gonna be fixed? do I have to pay you another 200$ just to be able to use that feature?!

Evgeniy_Ivanov

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Re: BC verts
« Reply #14 on: November 07, 2018, 10:16:59 AM »
Since im no longer have an updated license you dont have to help or answer questions anymore?