Itoo Software Forum

RailClone => RailClone Pro (*) => Topic started by: Evgeniy_Ivanov on October 04, 2018, 07:22:13 AM

Title: BC verts
Post by: Evgeniy_Ivanov on October 04, 2018, 07:22:13 AM
Hey

Can someone tell me how to make a corner object only to be applied on bezier-corner vertices.
Theres a bit of bending on the corner going on also I want to get rid of it: http://prntscr.com/l1ymrh

Thanks
Title: Re: BC verts
Post by: Rokas on October 04, 2018, 09:14:14 AM
Hi

There is a setting just for this, You can find it in Generator, Rules, Corner - Vertex Type:
(https://i.imgur.com/1wRJ1EL.png)

Hope this helps
Title: Re: BC verts
Post by: Evgeniy_Ivanov on October 04, 2018, 03:45:50 PM
Hi

There is a setting just for this, You can find it in Generator, Rules, Corner - Vertex Type:
(https://i.imgur.com/1wRJ1EL.png)

Hope this helps
Nope
Title: Re: BC verts
Post by: Evgeniy_Ivanov on October 04, 2018, 04:32:27 PM
Im setting it to BC but they appear on corner vertices also. How can I avoid this?
http://prntscr.com/l25rad
http://prntscr.com/l25se7
Title: Re: BC verts
Post by: Rokas on October 04, 2018, 04:56:55 PM
Please attach Your scene. That is the only way we can help You.
Title: Re: BC verts
Post by: Evgeniy_Ivanov on October 04, 2018, 05:53:30 PM
Here
Title: Re: BC verts
Post by: Rokas on October 04, 2018, 09:23:40 PM
Thank You. I see You are using fillet option. That breaks this bezier selection.

You can remove mid-arc verticies
(https://i.imgur.com/HiloRBW.png)

and form the arc using bezier handles:
(https://i.imgur.com/4vPPpCw.png)

Then use Rules- Count mode with value 5 or anything that You like.
(https://i.imgur.com/rpH1ohm.png)

Hope this helps.
General tip: try to avoid Scale Mode as it creates more problem than it solves most of the time.
Title: Re: BC verts
Post by: Evgeniy_Ivanov on October 04, 2018, 09:38:27 PM
Thank You. I see You are using fillet option. That breaks this bezier selection.

You can remove mid-arc verticies
(https://i.imgur.com/HiloRBW.png)

and form the arc using bezier handles:
(https://i.imgur.com/4vPPpCw.png)

Then use Rules- Count mode with value 5 or anything that You like.
(https://i.imgur.com/rpH1ohm.png)

Hope this helps.
General tip: try to avoid Scale Mode as it creates more problem than it solves most of the time.
Im sorry but that doesnt work for me. Trying to approximate a circular structure by hand is not what I really want in this situation.
PS: Either scaling or making the geometry bigger...at least scaling is procedural.
Title: Re: BC verts
Post by: Evgeniy_Ivanov on October 04, 2018, 10:33:49 PM
Is there any way to make corner objects appear only on BC verts? Im setting it to BC but they also appear on corner verts X_X
Title: Re: BC verts
Post by: Evgeniy_Ivanov on October 05, 2018, 12:48:06 AM
Hello?!
Title: Re: BC verts
Post by: Rokas on October 05, 2018, 07:08:56 AM
Is there any way to make corner objects appear only on BC verts? Im setting it to BC but they also appear on corner verts X_X
You are using fillet option. That overrides Your bezier selection. That seems like a bug. We will try to fix it in next versions.
For now Please don't use fillet option or use "smooth" points inside the arc.

Title: Re: BC verts
Post by: Evgeniy_Ivanov on October 05, 2018, 08:53:16 AM
Great X_X
Title: Re: BC verts
Post by: Evgeniy_Ivanov on October 06, 2018, 12:02:29 AM
Conditional node doesnt work either?
Title: Re: BC verts
Post by: Evgeniy_Ivanov on October 07, 2018, 05:57:59 PM
So yeah cool, when is the bug gonna be fixed? do I have to pay you another 200$ just to be able to use that feature?!
Title: Re: BC verts
Post by: Evgeniy_Ivanov on November 07, 2018, 10:16:59 AM
Since im no longer have an updated license you dont have to help or answer questions anymore?
Title: Re: BC verts
Post by: Rokas on November 07, 2018, 10:27:24 AM
Hi Evgeniy.
We are trying to answer questions and suggest workaround solutions for our users even if maintenance plan is expired.

Thank You for reporting a bug. Unfortunately we have not fixed it yet.
Title: Re: BC verts
Post by: Evgeniy_Ivanov on December 30, 2018, 10:42:28 AM
Hello"?
Title: Re: BC verts
Post by: Evgeniy_Ivanov on January 13, 2019, 01:26:14 PM
Hello?!!?
Title: Re: BC verts
Post by: Evgeniy_Ivanov on January 17, 2019, 11:44:39 AM
hello?
Title: Re: BC verts
Post by: Evgeniy_Ivanov on January 23, 2019, 11:34:02 PM
Anyone?!
Title: Re: BC verts
Post by: Evgeniy_Ivanov on January 23, 2019, 11:42:33 PM
Have you fixed the bug yet or not? or you don care? or what?!!! Im trying to finish my project here! damn you!... Ignoring my messages is not a good way to do business. you know that right?
Title: Re: BC verts
Post by: Rokas on January 24, 2019, 07:59:43 AM
Hi Evgeniy. Unfortunately we have not yet fixed this bug. We are working on multiple issues and preparing for next releases.

Thanks for your encouragement.
Title: Re: BC verts
Post by: iToo on January 24, 2019, 11:09:54 AM
Hi Evgeniy,

I apologize for the problems, but of course there was not any intention of ignoring you, regardless if you maintenance plan is active or not.
As Rokas replied above, this issue was already registered in our to-do list for checking.

But please note that actually we have more than 200 pending issues for RailClone, including bugs, features and improvements.
The resolution time for each one may go from hours to days, depending of their complexity. Also, once a bug is fixed, it may take some time until a new build is ready to be released.

I just checked this specific issue, but unfortunately i cannot find any way to fix it.
The "Fillet" process creates new bezier-corners and remove the existing ones. More than a bug, this issue should be classified as an incompatibility between features.

I tried an alternative procedure, which i hope it works for you. In this way:

- Instead to define the "corners" using the type of vertex, i used a Conditional node with Material = 2.
- I set the Material ID to 2 for each spline segment BEFORE the vertex, where i want to insert a corner piece.

Aditionally i made these changes, to solve other issues:

- "Rotation X" is removed from the Generator, and applied to the Segments (i find more intuitive to control the rotation in this way).
- Segment->"Y Alignment" is changed from "Pivot" to "Automatic". This was necessary to center the corner pieces on the spline, and bend them correctly.

You can find attached the modified scene. I hope that helps.


Title: Re: BC verts
Post by: Evgeniy_Ivanov on January 27, 2019, 06:52:39 AM
I have another weird thing. RC corner doesn work on a spline, but works on a copied segments of the same spline, any idea whats wrong here?
Title: Re: BC verts
Post by: iToo on January 27, 2019, 10:38:04 AM
For some reason the Fillet algorithm is generating a smaller curve in this vertex, that it should be.
It seems to be affected by the connection with the adjacent segments. Because that, the copy generates a different result.
I've attached a screenshot using our RC debug mode, so you can see what is happening internally.

RailClone uses a 3DS Max Fillet algorithm, but not the version included with the recent Max versions. We'll check the Fillet code and update it.

Meanwhile, i suggest to tweak the vertex manually, setting it to a Bezier-Corner and adjusting the in/out angles, as shown in the second image.