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Blending between two Material ID's on spline
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Topic: Blending between two Material ID's on spline (Read 700 times)
Keith678
Jr. Member
Posts: 65
Blending between two Material ID's on spline
«
on:
April 24, 2023, 11:17:12 AM »
Hi,
Can anyone tell me how to create a blend between these two linear 1S arrays. At the moment it creates a gap between the two.
Is it more to do with the spline itself or the arrays?
Thanks.
«
Last Edit: April 24, 2023, 11:24:58 AM by Keith678
»
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Michal Karmazín
iToo Software
Hero Member
Posts: 2486
Re: Blending between two Material ID's on spline
«
Reply #1 on:
April 25, 2023, 12:12:26 PM »
Hi,
Using the
Conditional
Operator to choose the corresponding Segment based on the
Material ID
instead of two Generators will do the trick. Please feel free to check
this related thread
. I hope that helps.
Best regards,
«
Last Edit: April 25, 2023, 12:15:24 PM by Michal Karmazín
»
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Keith678
Jr. Member
Posts: 65
Re: Blending between two Material ID's on spline
«
Reply #2 on:
April 25, 2023, 02:06:32 PM »
Hi,
Excellent, works very well.
Now I only need to fix it so the end piece ends at material ID 1 rather than 2.
Any ideas?
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Michal Karmazín
iToo Software
Hero Member
Posts: 2486
Re: Blending between two Material ID's on spline
«
Reply #3 on:
April 26, 2023, 09:38:17 AM »
Hi,
I’m glad to hear, that it helped. You can use a very similar approach – adding another
Conditional
Operator – in this one checking the
Position on Section
.
Best regards,
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Keith678
Jr. Member
Posts: 65
Re: Blending between two Material ID's on spline
«
Reply #4 on:
April 26, 2023, 10:09:39 AM »
Thanks for all this.
I still can't make it work. I'm sure I'm just dong something silly.
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Michal Karmazín
iToo Software
Hero Member
Posts: 2486
Re: Blending between two Material ID's on spline
«
Reply #5 on:
April 26, 2023, 10:18:30 AM »
Hi,
This
Conditional
Operator should be wired also to the
Default
Input – it should be “chained” to the other one. Using the
Position on Section
-
Greater 90%
value should work.
Best regards,
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Keith678
Jr. Member
Posts: 65
Re: Blending between two Material ID's on spline
«
Reply #6 on:
April 26, 2023, 10:44:14 AM »
Hi I've attached the scene. I'm struggling here.
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Arslan
Newbie
Posts: 20
Re: Blending between two Material ID's on spline
«
Reply #7 on:
April 26, 2023, 01:12:32 PM »
with the laziest approach
1.generator > limits > material ID 1
2.generator > limits > material ID 2
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Keith678
Jr. Member
Posts: 65
Re: Blending between two Material ID's on spline
«
Reply #8 on:
April 26, 2023, 01:34:02 PM »
Hi Arslan,
Thanks for that. That's what I had in my first post. But this doesn't work on blending the two.
see attached image.
It seems the major issue is when i set the vertex to corner so I guess if I keep it as smooth it will work.
Maybe I'll just keep with what I have so.
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Keith678
Jr. Member
Posts: 65
Re: Blending between two Material ID's on spline
«
Reply #9 on:
April 26, 2023, 01:39:40 PM »
Also an issue where you change some heights
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Arslan
Newbie
Posts: 20
Re: Blending between two Material ID's on spline
«
Reply #10 on:
April 26, 2023, 02:05:19 PM »
Hi,
Seems like a banking issue. Adding 'transform operator' and enabling 'override banking' option should solve the problem.
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Keith678
Jr. Member
Posts: 65
Re: Blending between two Material ID's on spline
«
Reply #11 on:
April 26, 2023, 02:42:20 PM »
Arslan you're a genius!
Thanks for this simple solution.
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