Itoo Software Forum

Author Topic: QuickMesh Collapse  (Read 501 times)


  • Newbie
  • *
  • Posts: 6
QuickMesh Collapse
« on: May 04, 2021, 12:03:23 PM »
I hope this is the correct place to report a bug.

I have stumpled upon the same error multiple times so i think it's time to post.

When you set the display mode to Quick Mesh and collapse your RC object down to mesh, or even try to use Collapse Utility, the mesh dissappears and you are left with an empty node.

The fix is easy, change display mode... but i encounter this quite often.
« Last Edit: May 04, 2021, 12:16:10 PM by Rokas »


  • Hero Member
  • *****
  • Posts: 1295
Re: Bug report
« Reply #1 on: May 04, 2021, 12:09:38 PM »
It is not a bug.


  • Hero Member
  • *****
  • Posts: 3324
Re: Bug report
« Reply #2 on: May 04, 2021, 12:13:50 PM »
Thanks for reporting, but that's intended behaviour.
Quickmesh can display massive amounts of polygons with some limitations. You do not want to collapse those limitations to mesh object.
Even if collapsed to mesh object it's very likely 3ds max would run out of RAM. You don't want that too.

If object can be displayed in MeshMode then this is more advisable than QuickMesh as it has some limitations. Quick mesh is meant for massive polygon counts.

You can use RailClone Tools utility with correct results even in QuickMesh mode:
« Last Edit: May 04, 2021, 12:16:42 PM by Rokas »