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Author Topic: Cannot distribute hexagon on chair Surface  (Read 617 times)

CharlyRT

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Cannot distribute hexagon on chair Surface
« on: April 07, 2025, 05:56:10 PM »
Hi
I was modelling a chair and 1 aproach was to use RailClone to distribute hexagon tiles in a surface, but, I cannot make it work
I understand that for perfect fit on surface you need to have an extended clipping area, but the pieces are being pushed to the "ground", it improves if I increase segment subdivs but even with t hat cannot achieve a better ressult
How can I improved this?
I attach a sample in max 2022 and the reference image

PS I have already modelled this chair using Edit Poly Tools but I wanted to know how can I achieved this in RC, I have the same issue using Conform Modifier

Michal Karmazín

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Re: Cannot distribute hexagon on chair Surface
« Reply #1 on: April 08, 2025, 09:10:52 AM »
Hi,

First, let me mention that RailClone’s surface feature is currently somewhat limited. Unlike paneling tools that follow polygons or UVs, RailClone projects geometry along the object's local Z axis until it intersects with the surface geometry. This method works well when the face normals are oriented toward the RC object, but issues can arise when faces point away or overlap.

In this case, inclining the RC object slightly on the X-axis (around 30º) seems to solve the issue. I’ve also made the surface slightly larger using the Edit Poly > Outline and Inset tools to help avoid any unwanted deformations.

Please find attached a modified version of your scene (250408_KnitChairRC_ITOOSOFT.max). I hope this helps.

Best regards,

CharlyRT

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Re: Cannot distribute hexagon on chair Surface
« Reply #2 on: April 08, 2025, 11:47:21 PM »
Yeahh
Thanks Michal, I hope that this serve to other objects with the same issue.