Itoo Software Forum
RailClone => RailClone Pro (*) => Topic started by: Pierre on April 15, 2015, 05:55:04 PM
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Hello,
I try to place lights on overlapping areas but I am having a problem on one of them. Can you explain me why it happens?
Thank you
Pierre
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Hi Pierre
Unfortunately RailClone doesn't create a unique array for each spline if they are overlapped when using Extend X/Y size to area mode. When they overlap, RailClone expects to uses splines one inside the other as alternating include-exclude areas.
(http://lonelymonk.com/forum_images/dd095557fed44d3aa433863a80f0ed6e.jpg)
This explains why you get unusual results with partially overlapped splines:
(http://i.imgur.com/nQ935bf.gif)
In this case, I'd recommend using Forest Pack to place the lights. To do this:
- Convert your splines to a surface by applying a UVW modifier. If necessary open the objects properties and turn off Renderable
- Apply a planar UVW Map modifier to the surface
- Create a Forest object. Add the Light as a scatter item and add the floor plates object as a surface/
- Set the Mode to UV from the Surface rollout
(http://lonelymonk.com/forum_images/ed77e74cd01e4b8c84f09c38b386c6f1.jpg) - In the Distribution rollout, set the map to Full and adjust the X and Y unit values to get the correct spacing.
(http://lonelymonk.com/forum_images/27fcab9c9b814e55a566e69917d5c6ed.jpg)
- If necessary, to placement on individual ceilings you can add am Unwrap UVW modifier to the surface and adjust individual UV islands
I've attached a file demonstrating this technique.
I hope that helps, please let me know if you have further questions.
Many thanks,
Paul
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You could also explode Your spline by levels and use multiple A2S generators within style editor:
(http://i.imgur.com/tUE8pxd.png)
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In this case, I'd recommend using Forest Pack to place the lights.
I love you can do the same thing with 2 different plugins. I often have to ask myself which one is the best suited !
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Thank you Chris and Rokas,
I first tried with forest but I was not satisfied with my result :) And I also thought of detaching the splines but it's a bit more laborious soon as there is a lot of floor.
Anyway thank you again, I managed thanks to you.
Pierre