Maybe it's a 3dsmax bug, but when you reverse a spline, the mat IDs of the segements are reversed too (maybe because vertex order is reversed, and IDs are stored in relation to vertex numbers)
This renders the option of using different mat ID to genereate different Railclone variations cumbersome, since when you attach various splines together, they are often reversed to allow attachement.
Does anyone had the same problem ? Is there a scipt/tool somewhere to reverse the spline WITHOUT reversing his ID (or a script/tool to reverse the mat ID only)
Using max 2011/2012 and last railclone release. Maybe it has been fixed in the last MAX versions ?