Hi
I've set up a generator that randomly spawns segment shapes down a spline. I then wish to use a clipping spline island to cut this sequence into two separate areas. Inside the clipping spline and outside and then assign each clipped area a different material ID.
So the setup is that it creates the sequence along the spline via a generator. I then take that generators output and put it into two other generators that clip it into inside and outside. This works fine if I use a set sequence into the initial generator. However when I try to use a random node instead of a sequence it goes wrong. Even though there is only 1 output to the two clipper generators. It appears to run two completely random sequences that show as being out of sync when the later clipping part happens.
Much like my Mat ID remap post I've tried everything I can think of to bake/freeze the original sequence before it does the second clipping stage but it appears to run the randomize maths from start to finish through the node chain per output.
Any advice is welcome
Jus
Files attached