I'm actually working on a bike wheel using RailClone and 3dsmax 2011.
However it seems that using closed/circular spline as linear1S is not as easy as expected.
I need to explain a bit the situation : I've got to distribute some rays around the hub of the wheel. The distribution is regular, but varies for certain numbers of rays.
I've got a NGon (16 sides) as path spline at the hub's place. This path is in X/Y axis.
When using an axis-aligned mesh (see n1 on the attached pic), it works fine for a particular positioning (radial repartition). Slightly rotate the segments makes the whole array bugs and displays "No Geometry".
I noticed that if the path is a circular ngon, setting the segment count to 1 lets 1 segment per path's segment... so I've to set the side number = to the final rays number.
Another repartition needs that the rays of the wheel crossed, so I modified the mesh so that the ray isn't aligned with the center of the hub (the rays follow the tangent of the hub) (see n2 on the pic).
But when I set this mesh as segment, the RC element bugs and displays "No Geometry".
Is there a known issue with custom meshes used as segments in a similar configuration ?
Also I continued with the first segment, and managed to rotate them... and this is absolutely weird. The rotation center, which is positioned at the center of the object - and not the pivot point, seems to "move" as I change the value. I'm completely unable to adjust the angle nor the position of the ray correctly. Also if the value goes out of some bounds (+- 17.5), the array bugs again. Using translations and padding is hard, and doesn't fit my needs.
Is there a better way to make such a thing ? Is it possible with RailClone ?
Thanks a lot, and don't worry about asking if I wasn't clear enough...