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Author Topic: how to handle this mittered corner  (Read 3938 times)

leonardo.afanador

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how to handle this mittered corner
« on: March 14, 2018, 05:33:54 PM »
hi,
I need to create a wood siding facade but dont have a clue how to create a mittered corner. 
any advice?

best regards,

leo

leonardo.afanador

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Re: how to handle this mittered corner
« Reply #1 on: March 15, 2018, 05:14:05 PM »
hello support!!  is there a possible solution so you can ligh me up?

thank you

iToo

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Re: how to handle this mittered corner
« Reply #2 on: March 16, 2018, 04:00:26 PM »
Hi, it can be done using an empty corner segment, and turning on "Bevel Corner" in the Generator.

You can adjust the gap modifying "X Fixed Size" in the "null" segment. It must be greater than zero, if not the Bevel Corner is not applied.

I hope that helps.

Carlos Quintero
iToo Software

leonardo.afanador

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Re: how to handle this mittered corner
« Reply #3 on: March 16, 2018, 05:13:01 PM »
hi carlos,

I gues, I didn´t explain me right.   The correct result is without the null object. The attachment I showed you was my result. 
I´m not using linear array because I have to cut doors and windows openings. 
thank you


iToo

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Re: how to handle this mittered corner
« Reply #4 on: March 17, 2018, 10:08:51 AM »
Ah ok, i understand.

I'm afraid this is more difficult to achieve, because each side of the facade is an independent RC object, which cannot be connected with its adjacents.

An option would be to create a specific object for the corners, which the exact shape to fill the gap.
I'm not sure if it would be generated automatically by RailClone, because the facade style is already a bit tricky. I will consult with our RailClone specialist.

Meanwhile, you would create the pieces manually, taking one of the facades, converting to mesh, slicing the geometry and adjusting visually.
I've included a screenshot, so you get the idea.

Carlos Quintero
iToo Software

Rokas

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Re: how to handle this mittered corner
« Reply #5 on: March 22, 2018, 04:36:31 PM »
Hi Leonardo,
As a workaround You could use rendertime booleans:
make parts bigger than You need and cut it 45degrees with another object.

This workaround has it is own issues:
You need different materials for adjacent walls. (As their Opacity maps links to different objects as cutting volume)
I cant recommend it in every case, but sometimes it might be a suitable workaround. Test it and see for Yourself.:

« Last Edit: March 23, 2018, 06:23:02 AM by Rokas »
Rokas