Hi everyone. I am trying to build a Kallwall system, but I can't figure out how to make the two horizontal mullions.
I have created the glass panel, one small vertical mullion, a thicker vertical column, and one horizontal mullion that should repeat at 2' height and then at 4' height.
So I have the glass set up in one generator, then added the small vertical mullion with the evenly distance method, then inside the same railclone system, I added another linear generator to control the horizontal mullions. I am using the same geometry, but created two Segment nodes. The issue is when I use the Compose node to have two copies of the same horizontal mullion, one lock at the bottom the second one I can move up to 4' with a transform node, but if I try to move the first mullion with a different transform node to the 2' it doesn't move, and the top mullion moves down.
I have this problem always when I try to use the same geometry but place it at a different high. What is the correct way to do this, instead or creating a new geometry in 3D Max but with the pivot pot at a different right ( this it been my workaround).
I am attaching an image to explain better, hopefully. Thank you for your help.