Itoo Software Forum
RailClone => RailClone Pro (*) => Topic started by: PR4682 on October 11, 2019, 01:28:16 PM
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Hi Guys,
I'm having an issue with my Railclone setup. I am trying to make a simple hedge shape with scalable height. This shape consists of a side and a top Object.
The Side Object is a Compose operator and consists of three models, bottom-side, mid-side and top-side. The mid-side section scales according to the height numeric node value, and the top-side translated accordingly. That all works fine.
The cap at the top of the hedge shape, also not a problem.
The problem I am having however is that when I try to use this Composed Operator Object on a spline with line segments and I want to use the scale mode, the element is not scaling properly (see image 1) I can set the segment to curve and have the Object tile, but that is not what I want. (the hedge shape can become large, and I want to keep the poly count low for real time purposes.)
Do I have to make a certain setup for the compose element in order to make this work properly? Perhaps change some of the settings for the master dummy node? (see image 2)
n.b. When I change the order in the compose operator, certain subObjects are changing scale, but it is never what I want in the end.
Hope you guys can help out, I can upload a sample scene if needed
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In this situation I would use Array 2S without compose node.
(https://i.imgur.com/bZPIulU.png)
Hope this helps
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Awesome, thank you! I Guess I was overthinking the whole process
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Hey there!
I found Rokas' suggestion interesting and examined the max file. Thank you for the idea. Only problem is when I tried to array this pinky thing, surface covers messed up.
Because of the walls and covers are separate generators I composed them but no luck. Am I doing something wrong or is there any trick?
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Hi Adnan ,
I used two methods to multiply this "pinky thing" Hope this helps.
(https://i.imgur.com/Y67j3VP.png)
Let us know if You got any questions.
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Oh my god you are faster than light! Thank you again.
I compared all the settings, all values, every tiny details with my settings and all was exactly same. Just when I start to tear my hair I noticed a small tick: Free object.
That was the only problem.
So... If we need to array clipped surfaces we must turn on the free object I think.
Thanks!
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Spot on!
Seems to work well in this case.