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Author Topic: Random reset on Spline Start + Nested  (Read 389 times)

Dragan

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Random reset on Spline Start + Nested
« on: July 10, 2022, 11:17:01 PM »
This one really bothers me.  ??? I know nesting has a different workflow but it bothers me.  :)
« Last Edit: July 11, 2022, 12:18:13 AM by Dragan »

Dragan

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Re: Random reset on Spline Start + Nested
« Reply #1 on: July 10, 2022, 11:23:56 PM »
Although, I found a workaround using XsplineCoords that will work for me at the moment.
That is the result I`m expecting from reset on XSplineStart (or I`m expecting wrong?)


NOTE:
Please, check the arithmetic attribute SubSplineCounter. Seems that is not returning any value.

   
« Last Edit: July 10, 2022, 11:28:49 PM by Dragan »

Paul Roberts

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Re: Random reset on Spline Start + Nested
« Reply #2 on: July 11, 2022, 02:51:05 PM »
Hi Dragan,

I think this is related to the issue you reported previously with randomising nested generators. Carlos is aware and it's on the wish list  :)

Regarding sub spline counter. You're right, it seems to not be working for nested arrays. I'll pass that along too.

Cheers,
Paul
« Last Edit: July 11, 2022, 02:57:05 PM by Paul Roberts »
Paul Roberts
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Paul Roberts

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Re: Random reset on Spline Start + Nested
« Reply #3 on: July 11, 2022, 02:59:04 PM »
Are you able to use ArrayCounter instead?
Paul Roberts
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Dragan

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Re: Random reset on Spline Start + Nested
« Reply #4 on: July 11, 2022, 03:04:22 PM »
No. I rarely use the ArrayCounter... I think I tried but it was not working for nested like the SubSpline.

 :D I`m trying to push this to the top of Carlos` list so I`m posting the same issue in various ways  ;D ;D ;D