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Author Topic: Corner mullion issue  (Read 150 times)

FP1324

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Corner mullion issue
« on: July 22, 2019, 03:56:33 PM »
Hello all,

After much headache, I couldn't solve this "little" issue with the window mullion... maybe somebody has some advice?

As you can see in the image, I need one of the mullions (at 45 degree corner) to mirror, the problem is that I am using Conditional modifier to choose which mullion as at what type of vertex.  So the regular mullions use "Corner vertex", and the mullions at 45 degree angle use "Bezier Corner", unfortunately one of them is unable to mirror...  And since I cannot use smooth vertex or bezier, I ran out of vertex type options.

Any way to resolve this somehow inside the existing railclone?
« Last Edit: July 22, 2019, 04:02:26 PM by FP1324 »

Rokas

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Re: Corner mullion issue
« Reply #1 on: July 22, 2019, 04:07:09 PM »
Can You please attach a maxfile so we can better understand Your situation and we don't need to recreate the scene.
Rokas
iToo Software

FP1324

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Re: Corner mullion issue
« Reply #2 on: July 22, 2019, 04:17:38 PM »
Sure, here it is  :)

FP1324

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Re: Corner mullion issue
« Reply #3 on: July 22, 2019, 05:28:01 PM »
I played a bit more with angles, I think this is good for now!

Paul Roberts

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Re: Corner mullion issue
« Reply #4 on: July 22, 2019, 05:43:09 PM »
I see you have a solution.

Since I had already made a little image I'll post it anyway in case it's helpful. To your style, I added 3 new nodes as shown below



  • The Conditional note tests to see if the corner is greater than 90 degrees
  • If the answer is false it uses the segment wired to the False input that has been flipped using a Mirror operator
  • Finally a Transform operator is used to slightly modify padding to manoeuvre the segment into the correct position on the Y-axis.

Your amended file is attached. I hope that helps, please let me know if you have any further questions.

All the best,

Paul
Paul Roberts
iToo Software

FP1324

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Re: Corner mullion issue
« Reply #5 on: July 22, 2019, 06:40:06 PM »
Cool thanks for quick help!

I actually didn't know you could create 2 conditionals connected to each other, this is interesting.  Your solution looks much more elegant!

I had to create 1S array for each mullion and assigned different angles to them, in the conditional.  But I will use your solution.

Thanks!
Art

Paul Roberts

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Re: Corner mullion issue
« Reply #6 on: July 22, 2019, 06:46:19 PM »
No problem at all. You can use as many Conditional chained together as you need! Glad we could help out.

All the best,

Paul
Paul Roberts
iToo Software