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Author Topic: Corona Renderer and Instancing Engine  (Read 492 times)

Jahred

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Corona Renderer and Instancing Engine
« on: May 19, 2017, 11:26:00 AM »
Hi,

In the future, can we expect the full support of the "Instancing Engine" in Corona Renderer ? I struggle with heavy Railclone and multiple ID or mapping.

Anyway, good new beta function 'Limit by ID for clipping area spline', makes life easier !

iToo

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Re: Corona Renderer and Instancing Engine
« Reply #1 on: May 19, 2017, 11:58:05 AM »
Hi, i'm afraid not.
We've discussed this issue with the Corona team recently. But unfortunately their render engine doesn't support material ID change or dynamic mapping on instances.
Carlos Quintero
iToo Software

Jahred

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Re: Corona Renderer and Instancing Engine
« Reply #2 on: May 20, 2017, 11:05:13 AM »
K, it's too bad...

Maybe with a future improvement of Corona Scatter, it could lead to a dynamic mapping/ID on instances,"easily" implementable for Raiclone. Let's hope.