this might be an easy problem for you guys but i ve been scratching my head for many hours on it...
I wanted to take the "parametrizing window" exemple and make my own set of windows alternating with columns. As the ground is sloping, the window will have varying heights.
I am having three issues.
My first one is that my left segment doesnt scale, even though the mode of my 2d array is set to scale.
My second is that, if the element gets properly scaled, it also scales up my UV mapping, even thoguh the segment is set to "Real world map size"
And my third one is that the UVW Xform operator doesnt manage to randomize the positionnig of the texture.
It seems that I am missing something quite obvious... But 'I would really appreciate if one of you could guide me to the right tracks!