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Outgoing / Incoming corners ?
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Topic: Outgoing / Incoming corners ? (Read 114 times)
HU0164
Newbie
Posts: 27
Outgoing / Incoming corners ?
«
on:
July 11, 2025, 02:18:47 pm »
Hi,
I'd like to be able to put an object called A on the outgoing corners and an object called B (or no object) on the incoming corners.
Is this possible?
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Michal Karmazín
ITOOSOFT
Hero Member
Posts: 3039
Re: Outgoing / Incoming corners ?
«
Reply #1 on:
July 11, 2025, 02:24:21 pm »
Hi,
You can place the correct object using the
Vertex Angle
option within the
Conditional
Operator. I hope that helps.
Best regards,
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HU0164
Newbie
Posts: 27
Re: Outgoing / Incoming corners ?
«
Reply #2 on:
July 11, 2025, 02:53:42 pm »
Thank you, it works.
And if I want to put an object only in the outgoing corners and nothing in the incoming corners.
In the incoming corners, I'd like the "default node" to be used.
Is this possible?
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Michal Karmazín
ITOOSOFT
Hero Member
Posts: 3039
Re: Outgoing / Incoming corners ?
«
Reply #3 on:
July 11, 2025, 03:02:04 pm »
Depending on whether the beveling operation is required, you can either wire
an empty Segment
or change the type of the relevant vertices and adjust the
Rules
>
Corner
>
Vertex Type
setting accordingly.
Best regards,
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HU0164
Newbie
Posts: 27
Re: Outgoing / Incoming corners ?
«
Reply #4 on:
July 11, 2025, 04:59:27 pm »
Thank's.
I've pretty much succeeded in what I set out to do.
But I don't understand why the 2 elements designated by the arrows don't take into account (on this side of my angle object) the padding value.
Everything else works fine.
Thanks for your help.
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Outgoing / Incoming corners ?
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