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Author Topic: curtain wall  (Read 194 times)

DusanMNC

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curtain wall
« on: January 02, 2026, 09:39:01 pm »
Hello,

I am using curtain wall from rail clone pro, can you explain me why when i switch off most of the things inside style editor geometry is still visible in viewport, even one linear 1s is off? how can I control distance glass from the pillars and distance between the pillars? How can I get 90 degrees angles and to close the geometry? When rendering this rail clone object doesn't have material it's completely gray, can you tell me why?

Thanks,
Dusan

Michal Karmazín

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Re: curtain wall
« Reply #1 on: January 05, 2026, 09:31:49 am »
Hi Dusan,

Regarding disabled nodes: if the Selector node is disabled (bypassed), the first segment is picked, and if that segment isn’t disabled, it will be built in the active generator. From what I can see, the Linear1S Generator you’ve disabled is related only to the Sun Shade parameter, so the other generator with enabled segments is still being generated. I hope that clears things up.

To adjust the distance between the pillars, you should set the Distance value as needed. The issue with the corners in your scene is related to the Y Offset calculation, and adjusting Transform > Override Alignment as required would be the recommended approach in this case. The distance of the pillars from the glass can’t be set parametrically here, so you’ll need to adjust the corresponding segment - in this case, evenly001. In the attached scene, I’ve edited it using an Edit Mesh modifier.

I’ve noticed that while the Material IDs for the segments used in the Sun Shade version correspond correctly to the assigned material, this isn’t the case for the No Sun Shade option. I’ve adjusted them accordingly - this change will be reviewed by our team, and the updated style will be published soon.

I hope this helps.

Best regards,