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Author Topic: custom Install batch for renderfarm?  (Read 2898 times)

link3d

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custom Install batch for renderfarm?
« on: April 08, 2015, 03:24:37 PM »
Is it possible to start the installer with custom batch settings?
I´d like to set:
-renderslave mode
-max2015 64 bit only
-custom itoosoft folder
-default 3dsmax-folder
all the best, Matthias

Paul Roberts

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Re: custom Install batch for renderfarm?
« Reply #1 on: April 08, 2015, 04:32:59 PM »
Hi,

You can find more information about unattended installation in our documentation here, but below should be the info you need:

The setup program supports unattended installations using the following parameters:

    /? - See available parameters
    /S - Enable automated render farm installation
    /MAXVER=[max9-32, max9-64, max2008-32, max2008-64, max2009-32, max2009-64, max2010-32, max2010-64, max2011-32, max2011-64, max2012-32, max2012-64, max2013-32, max2013-64, max2014-64, max2015-64]
    /MAXDIR=<3dmax installation path>
    /LICMODE=[rendernode, network, stand-alone]
    /LICHOST=<License server host>
    /LICPORT=<License server TCP port>

From RailClone 2.4 and above, /MAXDIR and /MAXVER are optional. If not specified, the software is installed for all Max versions available in the computer.

Example of silent installation for Max 2013
Code: [Select]
RailClonePro.exe /S /MAXVER=max2013-64
Unfortunately at present it isn't possible to set a custom iToosoft folder.

I hope that helps,
Many thanks,

Paul
« Last Edit: April 08, 2015, 04:47:11 PM by Paul Roberts »
Paul Roberts
iToo Software

link3d

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Re: custom Install batch for renderfarm?
« Reply #2 on: April 08, 2015, 05:22:28 PM »
hmmm, no custom itoosoft folder, that´s bad as this ist the main thing for us. We use one custom itoo folder where all our custom libraries are stored, both for forestpro and railclone. Is there an alternative for all this stuff sitting NOT local?
Matthias

Paul Roberts

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Re: custom Install batch for renderfarm?
« Reply #3 on: April 08, 2015, 06:48:39 PM »
Hi Matthias,

For rendering it isn't really necessary for RailClone to be able to access the Library folder. RailClone presets, once already added to a scene, do not pull in any further content dynamically. Of course texture locations are another issue but they shouldn't be any different from other materials used in the scene.

However, should you need to, there are a few ways to add or adjust the library locations used by RailClone.

Add library locations from the library browser.

  • With the library editor open go to File>Preferences… or click the preferences button from the top toolbar.
  • The Library Paths rollout shows a list of all the locations currently being used. To add a new location click on the Add… button and navigate to the folder for your libraries.
  • In the Label field enter a location name to display in the tree navigator.
  • Click Use Path to add the location to the library and return to the preferences.
  • Click OK and you should now see all the sub folders and libraries displayed in the tree navigator on the left hand side of library browser.

Add library locations via the Registry.
Alternatively, you could add the library locations to the registry directly. To do this
  • Run RegEdit and navigate to HKEY_CURRENT_USER\Software\Itoo Software\RailClone Pro\LibraryDir for your own custom libraries or HKEY_LOCAL_MACHINE\SOFTWARE\Itoo Software\RailClone Pro\LibraryDir for the built in library
  • Add or edit  a new String value for each Library location. The name will be the Label of the library displayed in the Library browser and the value should be a path to the library directory.
  • If you then want to add the same libraries to multiple machines you could export these entries by going to File > Export to create a registry file. This can then be run on any other machines to add the same libraries/ (see attached for a sample)


Adding texture paths.
To include the texture paths used by libraries, add the locations by following these steps:
  • In 3ds Max, go to Customise > Configure User Paths
  • From the Configure User Paths Menu, click on Add and enter the location your texture files are stored
  • When you have added all the paths, Click OK


The paths are stored in 3dsmax.ini. So you could batch edit and add them manually here, or you could even push a single ini file out to all the pcs on your network so they all have the same settings (assuming they are the same configuration)



I hope that info is useful. Please let me know if there's anything else I can do to help out.

Many thanks,

Paul
Paul Roberts
iToo Software