Itoo Software Forum
RailClone => RailClone Pro (*) => Topic started by: enzo_87 on September 07, 2020, 02:03:01 PM
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Hi everyone,
I tried to have a look in the past posts, but couldn't find anything about this....
basically I'm scattering a box in a clipping aree with RC, placed on the same rows but randomized horizontally.
so far so good, I wasn-t just sure if to use FP or Rc but I chose RC because I have more control in the distances between the boxes.
I have a little problem that shows up sometimes, basically the boxes are colliding...is there any way to make one of them disappear?
other thing, I wanted to create some "holes" between those, and I was trying with the randomize node adding an empy segment in it with the box, with the idea to control the amount of randomness....
but as soon as I plug in the empty segment the boxes disapper too.
what am I doing worng?
thanks in advance,
Lorenzo
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Hi
Would You please share Your max file for us to check ?
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Sure,
sorry, I forgot to attached it before
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OK, thanks
instersections- unfortunately no, that is unavoidable in this situation. Maybe those can be "randomized" in some predictive mathematical pattern that does not intersect... Just an idea.
Randomizations - You need to add some Fixed Size (probably best the same as Your current box dimensions)
(https://i.imgur.com/nVeZJtK.png)
When RC encounters empty object it stops the sequence. In Your particular case random seed is outputs first element to be this empty one and kills whole style.
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Thank you very much.
noted for the intersections, I'll deal with it in some way.
just a thought: do you think will be possible to have a feature in future similar to Fp where you can select the single element and then maybe handle it with position/scale/rotation?
Noted for the empty segments too, I'm gonna try straight away.
thanks as always
Lorenzo
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RailClone 4 has new feature- markers (https://www.itoosoft.com/blog/railclone-4-in-detail). That is our implementation of custom elements. There is no other way to edit an segment after it was generated.