Itoo Software Forum

Author Topic: Distribute by Spline Mat ID  (Read 3099 times)


  • Newbie
  • *
  • Posts: 49
Distribute by Spline Mat ID
« on: October 22, 2017, 05:33:05 PM »

I researched on the forum, tutorials & google without any success...

I'm creating a façade made of wooden siding, windows & doors.

In an Array 2S, I distribute the wood piece, creating holes in it with clipping area.
In another Array 2S along a spline, those same clipping area distribute windows inside holes.

I try to add a Selector Operator to distribute doors instead of windows by Mat ID on the spline, but it doesnt work.

I add Mat ID to the spline as indicated in tutorial & docs (and to the clipping area to try), but those spline ID doent seems to have an effect on the RC object...

It works in a Linear 1S, but not in the Array 2S...

What am I missing...?

Thank you !

« Last Edit: October 22, 2017, 06:37:16 PM by zules »

Michal Karmazín

  • iToo Software
  • Hero Member
  • *****
  • Posts: 1746
Re: Distribute by Spline Mat ID
« Reply #1 on: October 23, 2017, 03:28:22 PM »
Hi JG,

I've done a quick test with the RC 3.0.9 and the Selector Operator seems to be picking the corresponding Segment upon the Spline Mat. ID correctly both by the Linear 1S and Array 2S Generators. Please try to reproduce the problem with a minimal scene and send us such scene to check it here. Thanks a lot for your collaboration, your feedback is very important to us.

Let me add, that there are also available XSplineMatID (XSplineNextMatID) & YSplineMatID (YSplineNextMatID) attributes within the Arithmetic Operator.

Best regadrs,