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Author Topic: Distribute splines?  (Read 532 times)

3dcrgr

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Distribute splines?
« on: February 11, 2016, 09:57:39 AM »
Is there a way to distribute splines?
I am looking for a way to distribute a lot of splines to be later used as exclusion for another railclone object, and it must stay dynamic for further tweaking.

Anyway to do it with railclone?

Paul Roberts

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Re: Distribute splines?
« Reply #1 on: February 11, 2016, 11:39:31 AM »
Hi,

I'm afraid not, at present RailClone only can generate geometry, and though there are workarounds as mentioned in this post about distributing lights with RailClone, they wouldn't result in a single spline object that can be used as the Clipping area for a second RC object.

There is however another workaround that might be useful, it's actually possible to use a Surface node as a clipping area. To use this, follow these steps:

- Apply an edit polygon modifier the spline you wish to distribute, add the new geometry to a RailClone object to create your cut out pattern
- Create the second RailClone object and add a Surface node. Go to properties and pick the RC object created in the previous step.
- Wire the Surface node to the Generator's Clipping input.
- Change the clipping settings as normal. RailClone will automatically extract a clipping spline from the geometries open edges.



I've attached a sample file. I hope that helps but please let me know if you have any further questions.

Many thanks!

Paul
Paul Roberts
iToo Software

3dcrgr

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Re: Distribute splines?
« Reply #2 on: February 11, 2016, 02:09:05 PM »
Hi,

I'm afraid not, at present RailClone only can generate geometry, and though there are workarounds as mentioned in this post about distributing lights with RailClone, they wouldn't result in a single spline object that can be used as the Clipping area for a second RC object.

There is however another workaround that might be useful, it's actually possible to use a Surface node as a clipping area. To use this, follow these steps:

- Apply an edit polygon modifier the spline you wish to distribute, add the new geometry to a RailClone object to create your cut out pattern
- Create the second RailClone object and add a Surface node. Go to properties and pick the RC object created in the previous step.
- Wire the Surface node to the Generator's Clipping input.
- Change the clipping settings as normal. RailClone will automatically extract a clipping spline from the geometries open edges.



I've attached a sample file. I hope that helps but please let me know if you have any further questions.

Many thanks!

Paul

Hi Paul,

This is a great workaround, did the trick for me!
Thank you for your help  :)