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Author Topic: Distributed Render wrong placement  (Read 636 times)

IT1371

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Distributed Render wrong placement
« on: March 29, 2017, 11:54:29 AM »
Hello,
So I encountered a frustrating behavior.
Railclone distributes elements along a spline and limited per ID 2. So far so good. Placement in viewport seems correct.
The segments are "VrayProxy" with a custom preview mesh with exactly the same size as the loaded mesh.

Locally it renders fine.
DR looks like the attached.

Any idea what might cause this?
I can't isolate this behavior in a fresh scene. It happens only in full scale projects. Once I "save-selected" it render just fine.

IT1371

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Re: Distributed Render wrong placement
« Reply #1 on: March 30, 2017, 08:16:14 AM »
Just to mention its not missing geometry, it is just misplaced.
If I render solely with the nodes (without the local machine) it looks fine... except placed wrong.

iToo

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Re: Distributed Render wrong placement
« Reply #2 on: March 30, 2017, 10:28:32 AM »
Hi,

No, similar problems have not been reported. Also it's strange because for RailClone there is not difference between local and DR nodes.

Does it happen replacing the VRayProxy for a standard mesh ?
Did you check that DR nodes use same RC version than local workstation ?
Do you use Standard V-Ray or RT ?

Carlos Quintero
iToo Software

IT1371

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Re: Distributed Render wrong placement
« Reply #3 on: April 04, 2017, 09:31:04 AM »
Its does not happen with standard mesh but in this case I am forced to use VrayProxy.
All DR nodes use the same versions of Windows, Max, V-Ray, RC etc.
It happens with standard V-Ray. Not RT.

But running "Railclone Tools" via Utilities tab on the RC object worked fine and everything now renders correctly.

Also I have another unrelated question.
I made some styles and added them to the RC library. Some of them, when merged to a new scene have an XREF material applied.. is there a way to avoid this?
« Last Edit: April 04, 2017, 09:49:19 AM by 3dcrgr »

iToo

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Re: Distributed Render wrong placement
« Reply #4 on: April 04, 2017, 09:49:55 AM »
Ok, we'll do some tests with DR nodes and proxies, to see if there is some problem.
Carlos Quintero
iToo Software

IT1371

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Re: Distributed Render wrong placement
« Reply #5 on: April 04, 2017, 09:51:21 AM »
Ok, we'll do some tests with DR nodes and proxies, to see if there is some problem.

Okay thank you :)
And what about the XREF material thing? is there a way around it?