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Author Topic: facade  (Read 7367 times)

Paul Roberts

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Re: facade
« Reply #15 on: October 21, 2014, 10:35:08 AM »
Hi Alessandro,

In this case I'd probably break the window into smaller components, one for the glass and a single side:



You can then use the side segment to create the start and end , using a mirror operator to create the other side. For the corners and evenly segments you can combine the side and a mirrored version together to create the joins between two windows:



The advantage of this is that you can make the windows any length without deforming the width of the side of the frames.

The final step is to create the divisions. Using another composer operator to combine two side segments, you can then use the Evenly input to divide the window. You can easily duplicate the generator and use different material IDs if you need to adjust evenly distances in other locations.

Please find attached an example using this technique.

I hope that helps, please let me know if you have further questions.

Cheers,

Paul




Paul Roberts
iToo Software

Alessandro Guida

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Re: facade
« Reply #16 on: October 21, 2014, 12:14:39 PM »
Thank you Paul! It works very well :)

cheers,

Alessandro

Alessandro Guida

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Re: facade
« Reply #17 on: October 21, 2014, 08:47:34 PM »
Hi,

I need to integrate a fence made with small wooden poles in my project, I set 30 different poles to give variation.

The only way I know to randomize segments on a spline is to use the randomize operator. The problem is that I have to pick every segment indipendently and also to give a bit of transformation to the poles (rotate and scale a bit every pole) I have to change the parameters for every pole. Is there a way to speed up this process?

I tried to use Forest Pack to achive the same effect and seems working nicely...maybe I should use Forest for this kind of geometry?

thank you,

Alessandro

Paul Roberts

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Re: facade
« Reply #18 on: October 22, 2014, 10:33:27 AM »
Hi Alessandro,

we acknowledge that adding lots of segments can be a time consuming and simplifying this process is on our wish list. There is however a simpler way to randomise the transforms of the poles without adjusting every segment node individually. 

  • Create a new Transform node and wire it between the Randomise operator and the Default input
  • From the Transform operator's properties, adjust the Transform > Random values to add scale, rotate and transform variation

Using Forest is also a perfectly viable alternative, it just depends on your preferred workflow.

Cheers,

Paul
Paul Roberts
iToo Software

Alessandro Guida

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Re: facade
« Reply #19 on: October 22, 2014, 11:05:45 AM »
Hi Paul,

I should have thought about the transform operator :(

A bit "off topic" question regarding Forest and materials:

In Railclone I use multitexture map to give variations on the materials and is working well (because it recognizes the different ID of the objects), as far as I know in Forest you can't assign a material with multitexture to a single geometry on the list of Forest to get same geometry with different maps but you have to create different materials and assign them to different geometries in the list because every geomtry can have a single material.
Is that right or am I missing something? Is there a way to use Multitexture within Forest?

thank you very much for your support!

cheers,

Alessandro

Paul Roberts

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Re: facade
« Reply #20 on: October 22, 2014, 11:35:25 AM »
Hi Alessandro,

No problem at all. Forest actually comes with Forest Colour, a specialised map that is designed to randomise textures on Forest Geometry. It has some advanced features like the ability to randomly tint the bitmaps and even extract colour tints from a map and randomise by element or item.

You can see a thorough tutorial about this here, or find out more in the documentation.

Hope that helps,

Cheers,

Paul
Paul Roberts
iToo Software

Alessandro Guida

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Re: facade
« Reply #21 on: October 22, 2014, 12:35:51 PM »
Hi Paul,

Good to know about Forest Colour! When I'll finish with this project I'll have a look deeper for sure :)

thank you,

cheers,

Alessandro

Alessandro Guida

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Re: facade
« Reply #22 on: November 07, 2014, 11:52:49 AM »
Here my final result!

hope you like  :)

Thank you Paul for the support!

cheers

iToo

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Re: facade
« Reply #23 on: November 07, 2014, 12:08:26 PM »
Very nice. Thanks for sharing !
Carlos Quintero
iToo Software

Alessandro Guida

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Re: facade
« Reply #24 on: November 07, 2014, 12:47:09 PM »
my pleasure!

cheers,

Alessandro