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Author Topic: Fillet + closed spline = breaks Mat IDs  (Read 2868 times)


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Fillet + closed spline = breaks Mat IDs
« on: June 06, 2014, 12:48:41 PM »
Hi guys,

I`m having a bizarre but unfortunately fundamental problem:

I use fillet on a lot of my RC Elements and I also use Mat ids to comfortably toggle between lots of different styles (by using Limits Mat ID Equal n). However, this breaks when a spline is closed instead of open. it reverts all back to mat id 1.

would be great if this could be fixable. otherwise I need to open up all my splines  :'(



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Re: Fillet + closed spline = breaks Mat IDs
« Reply #1 on: June 06, 2014, 01:15:27 PM »
I've added this issue to our to-do list. Hopefully it'll be fixed in the next update.
Carlos Quintero
iToo Software