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Corona Renderer and Instancing Engine
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Topic: Corona Renderer and Instancing Engine (Read 1358 times)
Jahred
Newbie
Posts: 20
Corona Renderer and Instancing Engine
«
on:
May 19, 2017, 11:26:00 AM »
Hi,
In the future, can we expect the full support of the "Instancing Engine" in Corona Renderer ? I struggle with heavy Railclone and multiple ID or mapping.
Anyway, good new beta function 'Limit by ID for clipping area spline', makes life easier !
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iToo
Administrator
Hero Member
Posts: 4396
Re: Corona Renderer and Instancing Engine
«
Reply #1 on:
May 19, 2017, 11:58:05 AM »
Hi, i'm afraid not.
We've discussed this issue with the Corona team recently. But unfortunately their render engine doesn't support material ID change or dynamic mapping on instances.
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Carlos Quintero
iToo Software
Jahred
Newbie
Posts: 20
Re: Corona Renderer and Instancing Engine
«
Reply #2 on:
May 20, 2017, 11:05:13 AM »
K, it's too bad...
Maybe with a future improvement of Corona Scatter, it could lead to a dynamic mapping/ID on instances,"easily" implementable for Raiclone. Let's hope.
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