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Author Topic: Geländer  (Read 193 times)

Schellicon

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Geländer
« on: May 11, 2022, 05:06:02 PM »
hi,
I`m trying to build this railing but having several issues...
What`s the best way to build this? tried also nested solutions , but i failed :(
Atm in my solution my evently Things have different distances or the corner rail is bended and not cornerly (difficult to explain)
Also the look is a bit different, i attached a 3dsmax2023 file and the Picture

yours
Thorsten
« Last Edit: May 12, 2022, 12:58:31 AM by Schellicon »

Schellicon

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Re: Geländer
« Reply #1 on: May 12, 2022, 12:21:33 PM »
solved  ;)
but another question:
if i have a U-shaped spline with 4 verts... is there a way to have a pole 40 cm offseted in both directions at the corner of the 2nd and 3rd vert (not the spline endpoints) and start at these point the evently? (without marker)

« Last Edit: May 12, 2022, 12:36:50 PM by Schellicon »

Paul Roberts

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Re: Geländer
« Reply #2 on: May 12, 2022, 03:48:44 PM »
Sorry to be a pain but would you mind uploading in 2022 format. I've yet to take the plunge on my current machine.

Thanks!
Paul Roberts
iToo Software

Schellicon

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Re: Geländer
« Reply #3 on: May 12, 2022, 04:02:11 PM »
of course, here it is

Paul Roberts

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Re: Geländer
« Reply #4 on: May 12, 2022, 04:53:05 PM »
Thanks for the file, unfortunately Evenly segments are always calculated to the nearest break in the spline which is caused by either the Start, End, a Corner, or a Marker.

Instead I propose setting up your markers using distances relative to the 2 and 3rd vertex. That way as long as a U shaped spline is always used the corner pieces should remain in the correct position.



Sample file attached.

Paul
Paul Roberts
iToo Software

Schellicon

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Re: Geländer
« Reply #5 on: May 12, 2022, 05:51:46 PM »
this is a super solution for my case,
working flawless and  i can also copy the modifier and it`s correct!
Thanks!!!