First off - I'll admit that I haven't gone through all of the tutorials, so if there's something I need to see there with regard to this question, feel free to just point me that way. I've been a casual user of RailClone for a while now, but pretty much getting by at only using the basics, haven't really built my own. I think I'm struggling understanding how some of the operators really work. What I would like to do is a way to generate patterns on a geometry surface, without guide splines preferably. Specifically what I'm after is a way to take a model and generate "standing seams" on it, that match the orientation of that surface, and aren't generated outside the geometry shape. So, align with angled roofs and walls of buildings with door holes cutout. Like attached image.
I'm experimenting with trying to do it via ForestPro UV surface modes instead, not sure if that is better or not, or just different. I can kind of get it to work there by making the forest obj source geometry be a short box that is then tiled vertically. Issues there would be getting the tile to be just right so it doesn't overlap and get coplanar faces, and the spacing being UV based makes it harder to specify exact spacing dimensions, so that's why I was thinking maybe RailClone would be a better option, allowing to specify padding, maybe scale a single box to the proper width instead of having hundreds for a single line, etc.
Appreciate any guidance!