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Generic Structural Model

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BK8837:
Hello Itoo,
I have a problem. I want to create a generic structural model, with columns, beams and slabs. I am running into a few issues
1. I am having an issue adding beams in the X, Y, spacing
2. I would like the columns to slice at every floor, either in the middle of slab or the bottom of the slab.
3. I have a floor to floor height for each slab, is there a way to multiply this parameter and use Stories instead of building height? For example my floor is 15' and I would like five stories.

By the way I am using Paul's carcass model as a basis.

Paul Roberts:
Hi,

Thanks for the question. I've attached a sample file for you to check out. In addition to the changes mentioned, I've changed the approach a little so that you can more easily control the X/Y spacing of the beams and columns since it it quite hard to get them in a realistic position when the building footprint is not rectilinear.

In this setup we are combining clipping splines with the X and Y spline. To position the beams and columns you simple use the RC Spline modifier to add markers to the X and Y splines.

The only limitation of this approach is that the RailClone object has to be at the world origin. This doesn't affect the actual position of the building, but the RC pivot needs to be at 0,0,0 in order for the various layers to jigsaw together correctly.

I hope that helps, please let me know if you have any questions about the style,

Best,
Paul

BK8837:
Wow RailClone is powerful and you are brilliant mind. I can sure use this as well.

I liked how you did the original carcass model, is there a way to keep all that you've done on this version but keep the spacing a "type in" value (column spacing parameter). I know this is a roll of the dice and it isn't perfect, but its useful to study the relationship of a structural grid system grid against a footprint. I like how the original carcass model doesn't slice the columns on the edges, that's neat!

Thank you,
Alex

Paul Roberts:
HI,

No problem, please find attached a version with the X/Y evenly feature restored.

Let me know if you need anything else.

Best,
Paul

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