I am trying to scatter loads of cars around a car park, which is working perfectly except on the material front. The problem is that each of the cars has a multi-sub-object material, with differing material ID's for different materials (as you would expect). This is a problem because I somehow need to get all the materials, from all of the cars into one MSOM, and make sure their paint material ID's tally up etc.
Could you not make the system work in a similar way to forest pro whereby each objects material is respected, rather than an overall material being used? This isn't the first time I've run into this issue. Perhaps a "get material from segment" option.