I'm trying to animate a car on a spline with 'Animate Along Path'. I can animate a car which is grouped as body and wheels.Now I want to simulate front wheels Z rotation on curves and corners.I can do this but I must change wheel's pivot Y offset with current angle of segment.Because wheels are moving independent.I tried sin(XVertexWideAngle) but I guess Xvertexangle and wideangle always returns 0. I attached max2019 file . please help me about this.
Regards.