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Author Topic: railing, placing baluster at distance to corner  (Read 1937 times)

t.zaar

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railing, placing baluster at distance to corner
« on: October 09, 2019, 05:19:09 PM »
Hello!

First post here. I have a problem that I haven't been able to figure out myself, or search my way to an answer. Maybe it's really simple. Maybe it's impossible? I've attached an image to illustrate my problem.

I want to be able to put the balusters at an even CC along all the segment, but on the long sides (which I could give it's own material ID) I want there to be an extra baluster close to the corner, preferably by a set distance.
I can place one on either side by making a composition of [baluster - empty space - baluster] and set that on the corners. But how would I get the one on the short sides to disappear?

I'm suspecting that I need some fancy conditional combo with a sequence or composition, that targets the spline segment, and has a start, a repating middle and a stop before the next corner. But that's where my skills stop :(

Rokas

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Re: railing, placing baluster at distance to corner
« Reply #1 on: October 10, 2019, 09:03:21 AM »
Hi

what is "even CC" ?
Why can't You use start/end inputs for Your long sides?
Rokas

t.zaar

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Re: railing, placing baluster at distance to corner
« Reply #2 on: October 10, 2019, 09:16:48 AM »
CC is "center to center" in architect speak :) For example I want them to be one meter apart, and so I use I use Evenly for that. And then in my dream world I would have an adaptive distance to my end baluster (green) that's never to long or too short.

Can I use start and end inputs for just a segment of a spline, so that on segments that have mat ID 2, it sets a baluster at 100mm from both ends of the segment?
I could go over the model and make extra splines just for the long ends. In that case I definitely know how to solve this. But I'm trying to avoid manual labor :)

Rokas

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Re: railing, placing baluster at distance to corner
« Reply #3 on: October 10, 2019, 11:27:26 AM »
If You use multiple material IDs then changing from one ID to other is considered a End/Start point for previous/next splines.
Rokas

t.zaar

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Re: railing, placing baluster at distance to corner
« Reply #4 on: October 10, 2019, 12:24:44 PM »
I didn't know that. And after some fiddling I discovered that it works like that if mat ID is enabled as in my attached image. Now it works perfectly! Thank you!