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Gradient Probability

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PIARENA:
Can you tell me how to get a height gradient? I use the built-in macro, but it makes the gradient horizontal. Is it possible to get a solution to use a gradient without using a 2s array?

Dragan:
Hi,
Can you please share the scene file (if possible some lower Max version)?
I guess you did a simple L1S Generator.
You can edit the macro on the arithmetic node placed on the Output Values Based note.
Instead YSplinePosition you could use SubSplineCounter or XSplineCoords.# Depend on Spline orientation. Of course, you will have to adopt Transition Position/Range limits to match the values.

PIARENA:
https://dropmefiles.net/ru/KHM4yNVZcE  for max2018

Dragan:
Please if you can downgrade it to max2020.

PIARENA:
fixed the link

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