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Author Topic: Handling of clones of objects  (Read 789 times)

Infected.bo

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Handling of clones of objects
« on: September 09, 2014, 10:50:12 AM »
Hello
I would like to ask about how railclone handles clones of objects , it is using the same algorithm as ForestPack which is able to handle million of objects ? How it consumes memory when cloning objects ? For example can i make complex classic fence (200-300k polys) and clone it for 1-2 kilometers - it will eat all my memory ?

iToo

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Re: Handling of clones of objects
« Reply #1 on: September 09, 2014, 11:44:01 AM »
Yes, it uses an algorithm similar to Forest but more advanced: RailClone identifies dinamically what segments can be cloned, and creates instances of them directly in the render engine (which don't consume memory). In this way, detailed fences or other huge objects may be rendered along kilometers, using minimal resources.

You can find more information in the Rendering Best Practices, together some tricks to optimize your scenes.
Carlos Quintero
iToo Software