Hi, i apologize for the delay in replying. We had many support cases the latest days, and part of our team is on vacation.
Please, take a look the attached scene. I made the following changes:
- Align the RC object with the world coordinates, to be sure Z axis is up (Hierarchy panel->Affect Pivot Only->Reset to World
and Affect Object Only->Reset to World
To get this orientation when creating new RC objects, just create them in the Top viewport.
- Click Display->Build
to force rebuild RC with the new alignment.
- I deleted the Y Spline and assigned a value to Array 2S->Y Size
(initially 70cm.). Usually it's easier to use this method for straight 2D Arrays (X Spline + Y Size), because result is more predictable.
In this way the Y axis always is perpendicular to X. If not, Y direction will depend of the orientation of the Y spline, and sometimes may be confuse.
- To rotate the array, set Array 2S->X Rotation
to -90º. Alternatively, you can use X Rotation = 90º
and Y Size = -70 cm
- In the Segment properties, turn off Deform->Bend
(we don't like the box is deformed in any way), and enable Stepped
mode. (you can see in the documentation
how works each mode).
Once the array is created in the way we like:
- Attach both splines (inner and outer), so a single RC object can be used for both sides.
- Move the spline along Z axis to its position.
- Edit spline and "Reverse" each sub-spline, if array is created in the wrong side of the wall (it was necessary in this case).
- Adjust Array 2S->Y Size
visually, to get the desired height.
- Several boxes are generated beyond of the spline's end (this happen because Segment->Slice
is off, and they are not cutted). To fix it, set Array 2S->Rules->Default Mode
I hope that helps. If you have any question, please don't hesitate to ask.