Itoo Software Forum

Author Topic: Pattern?  (Read 6383 times)

UB8512

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Re: Pattern?
« Reply #15 on: April 18, 2018, 09:53:12 AM »
Scene in attachment.

Rokas

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Re: Pattern?
« Reply #16 on: April 18, 2018, 11:20:30 AM »
Hi,
using Dragan suggested method to put everything in one style works better.
Just as You are using Corona, You should disable instancing engine. But it is much snappier for me.

It is not the number of pieces, but chamfering You did on those pieces.
Rokas

UB8512

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Re: Pattern?
« Reply #17 on: April 18, 2018, 02:12:04 PM »
OK, I changed style according Dragan, now railclone color ID probability is working as it should, but only when I set viewport display mode to mesh, which is very slow during work. I also try to set railclone color variation to element, but it has no affect.
I was thinking, that viewport mode is independent from render mode.
Video in attachment.

Rokas

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Re: Pattern?
« Reply #18 on: April 18, 2018, 03:16:07 PM »
RailClone Color map is not supported in Corona ;(


Also color variation to element has no effect in all render engines:


I did not understand why You could not use CGsource Multitexture map?
It works pretty good (although corona is not in the supported renderer list here, so be careful)


P.S. You should adjust some padding values in Last transform node:
« Last Edit: August 06, 2018, 03:28:38 PM by Rokas »
Rokas

UB8512

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Re: Pattern?
« Reply #19 on: April 18, 2018, 04:35:21 PM »
Multitexture map does not support procedural maps. I am using it quite often. For fictional paving are plugins like this or VP cross map good, but when I need something specific, or I dont have much(or non) good photo references from original product, then procedural maps are handy.

There is another solution how to add probability in distributing IDs - add MaterialByElement modificator on top of RC. It unfortunately supports only 8 IDs, which is enought in this case, but if I will need more than 8, hopefully somebody can create similar tool using 3dsmax MCG tool  for more than 8 IDs :) .

So for now I am quite satisfied, parsing time drops from 40s to 10s and I can adjust IDs probability.  :) It seems to be good tool for quick creating new real paving in comparisson with VP omnitiles.