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Author Topic: Material operator and difference between viewport / render windows  (Read 848 times)

Cherami

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Hi,

I've created a tiles with railclone, closely similar to the tutorial "Macros: Mirror Variations and Stepped Rotation".
I have some difference between viewport and render (see attached files). It seems that material operator doesn't work when i'm rendering a frame.

What i'm missing to have the same result between viewport and render window?

I'm using Corona renderer and 3DSMax 2018

Regards,

Michal Karmazín

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Re: Material operator and difference between viewport / render windows
« Reply #1 on: October 07, 2019, 04:25:18 PM »
Hi,

Currently, when using the Corona Renderer, the Use Instancing Engine option should be disabled, because Material / UVW XForm Operators are just partially supported (as you can see in the Feature Compatibility table) - to get these working correctly with the Corona Renderer, the Use Instancing Engine should be switched off.

Best regards,

Cherami

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Re: Material operator and difference between viewport / render windows
« Reply #2 on: October 07, 2019, 04:36:39 PM »
Thanks. It works well with Use Instancing Engine option disabled.