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Topic: Path Deform (WSM) (Read 1561 times)
JM2915
Newbie
Posts: 6
Path Deform (WSM)
«
on:
December 09, 2015, 04:33:20 PM »
Hi,
I have a problem animating a spline using the "Path Deform (WSM)".
If I animate the modifier, the railclone objects do not update between frames (or even in the viewport, when moving the timeslider).
Is there any solution to this?
Thanks,
Jan
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Paul Roberts
iToo Software
Hero Member
Posts: 2991
Re: Path Deform (WSM)
«
Reply #1 on:
December 10, 2015, 11:55:08 AM »
Hi Jan,
Thanks for getting in touch about this issue. WSMs are handled differently in max from normal modifiers and it seems that this is a tricky bug that we'll need to investigate further. At the moment the only solution I can think of is to use the standard Path Deform modifier or possibly a Skin modifier depending on what you're trying to achieve.
Thanks,
Paul
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Paul Roberts
iToo Software
JM2915
Newbie
Posts: 6
Re: Path Deform (WSM)
«
Reply #2 on:
December 10, 2015, 04:18:14 PM »
I never ever got the "normal" path deform modifier to work in a predictable way, so this is out.
I am trying to do a train animation.
Currently I am using the "Start" parameter on the spline to animate the train, but I want to use multiple railclone objects.
So to synchronize I tried to wire the parameters, but this does not seem to work either.
Or is there a solution to this.
Seems like I will have to duplicate the animation by hand...probably faster than trying to find a solution.
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Paul Roberts
iToo Software
Hero Member
Posts: 2991
Re: Path Deform (WSM)
«
Reply #3 on:
December 10, 2015, 08:38:25 PM »
Hi,
You can wire RailClone's parameters but they're not automatically visible to in wiring menus. To make them show up, just add a keyframe to the track you'd like to wire and it will become available.
I've attached a sample file with 2 RailClone objects with wired
Spline > Start
values (plus a slider).
I hope that helps, please let me know if you have further questions.
Thanks!
Paul
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Paul Roberts
iToo Software
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