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Author Topic: Surface Conforming Paviours  (Read 10155 times)

iCreateLtd

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Surface Conforming Paviours
« on: September 18, 2024, 07:39:18 PM »
Hi all,

I'm hoping someone can help me.

I'm trying to create a system where I can have paving that conform to a site with levels.

This will also help me add randomisations into the material.

I'm currently testing with herringbone paving but it may be changed to a straight setup.

I'm running into issues with this.

Firstly, I was having an issue with the spacing between the paving - I set it to 5mm each side (assuming that'd create an overall 1cm gap with surrounding ones).

It worked but one for a couple of sides.

So I gave up with that and instead made this.

The red is the paving - the yellow is the cement between (a 5mm gap each side)




Which created this



So this will need to be in mesh mode - which it may have had to have been if the padding had worked because I might have wanted to chamfer the top.

However, slight snag, I'm getting issues and it's the slice checkbox in the object that's causing it.  I also don't get the issue if I don't have it assigned to a surface... which I need to do.

This is a test surface with an incline

I've added a small subdivide on the box so it help it conform to the surface bend (currently off)





Here's what happens when I apply it to the actual surfaces.








I'm attaching a scene.  It'd be great if someone could get this working for me because I can't figure it out.  >:(

I know the RC will be heavy on larger surfaces but once created I intend to collapse it.

Many thanks

Michal Karmazín

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Re: Surface Conforming Paviours
« Reply #1 on: September 19, 2024, 08:49:17 AM »
Hi,

For correct results, the RailClone object should be fully contained within the boundaries of the surface. If it overlaps the boundary, unintended deformations may occur. To prevent this, it's recommended to slightly enlarge the surface (using tools like Edit Polygons > Outline & Inset) to ensure smooth operation and avoid any unwanted distortions.

Please find attached the modified scene (240919_SurfaceConformingPaviours02_ITOOSOFT.max).

I hope that helps.

Best regards,

iCreateLtd

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Re: Surface Conforming Paviours
« Reply #2 on: September 19, 2024, 09:23:38 AM »
That works perfectly!

Stupid of me not to think of that.   :-[

It's like when you paint with FP, if you paint beyond the surface, the paint lines get dragged down.

Thanks  ;D


iCreateLtd

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Re: Surface Conforming Paviours
« Reply #3 on: September 19, 2024, 09:47:42 AM »
Hmmmm, apologies but was wondering if you could help me some more.

Now I know that this works I'm looking into other eventualities where herringbone isn't going to be used.

But also the rotation of the paving to fit in with how they'd be laid in the real world



Rotating it 10 degrees.



25 degrees



And this is with it set to herringbone  :o



Any help with this too would be great - I was surprised this didn't work as intended.

Thanks
« Last Edit: September 20, 2024, 09:02:17 AM by iCreateLtd »

Michal Karmazín

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Re: Surface Conforming Paviours
« Reply #4 on: September 20, 2024, 01:56:53 PM »
Apologies for the delayed response. Increasing the Style > Surface Interp. value seems to resolve the issue. I've attached an updated version of your scene (240920_SurfaceConformingPaviours02_ITOOSOFT_REV.max). I hope this helps.

Best regards,

iCreateLtd

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Re: Surface Conforming Paviours
« Reply #5 on: September 23, 2024, 12:02:02 PM »
Fantastic, many thanks.