Itoo Software Forum

RailClone => RailClone Pro (*) => Topic started by: Macker on May 03, 2017, 01:21:49 PM

Title: How would one achieve this?
Post by: Macker on May 03, 2017, 01:21:49 PM
hey guys,

I'm about to set out making a cladding system such as this: https://s-media-cache-ak0.pinimg.com/originals/93/8a/ae/938aaedc36787bd60b3c78447db17869.jpg

It appears that all of the panels are roughly the same size, but with completely random coursings. I'd like to be able to achieve this and then use half a dozen or so textures at random to control diffuse and reflections. Any ideas?

Also note in this image the detail at the top: http://architizer-prod.imgix.net/media/145773342971527978_04_111382.jpg?q=60&auto=format,compress&cs=strip&w=1680

Presumably this could be controlled with a clipping spline?
Title: Re: How would one achieve this?
Post by: Michal Karmazín on May 03, 2017, 03:51:41 PM
Hi,

Adjusting Segment's Properties - Transform - Random > Translation (& Scale) in combination with the Material (http://docs.itoosoft.com/railclone/style-editor/operators#Operators-Material) Operator (& UVW XForm (http://docs.itoosoft.com/railclone/style-editor/operators#Operators-UVWXForm) Operator) should do the trick. Let me mention, that in the RailClone Pro 3.0.1 beta (https://forum.itoosoft.com/index.php?topic=4427.0) has been implemented the RailClone Color map, which might be very handy for this kind of situations.

Best regards,
Title: Re: How would one achieve this?
Post by: Macker on May 03, 2017, 04:38:06 PM
Thanks for the advice, though I am not sure where to find the rollout that you've posted a screenshot of?

I've done a quick "save selected" from my scene (attached) as I'm unsure about how to get the style set up? I tried using the mesh as a "surface" node, but that didn't work. I did manage to grab a spline and create a 2S array that went the height of the building, but didn't taper in and follow the curvature correctly.

Genuinely perplexed.
Title: Re: How would one achieve this?
Post by: Macker on May 04, 2017, 10:36:59 AM
This is about as close as I've managed to get :(

As you can see there are a lot of issues! Max file attached

I really can't think of a way to achieve this, short of re-drawing all of those splines(!) that were extracted from the geometry, or somehow using an Array2s (really not very good with that)?
Title: Re: How would one achieve this?
Post by: Macker on May 04, 2017, 03:06:16 PM
Not achievable then? I guess I'll just have to map it :(
Title: Re: How would one achieve this?
Post by: Michal Karmazín on May 04, 2017, 03:52:18 PM
Hi,
Quote
" where to find the rollout that you've posted a screenshot of?"
My apologies, I pasted a wrong image (it's fixed).

In my opinion, your approach would be the recommendable way - build the RC object based on "section splines" of such surface. Having lines closer might work better in this case - I've used the SectionSKAN script (http://www.scriptspot.com/3ds-max/scripts/sectionskan) in the attached scene to get them easily. To get more items, negative Padding values can be used. Attaching modified scene. Hope that helps a bit.

Another possible approach might be to use the work-flow described in this thread (https://forum.itoosoft.com/index.php?topic=3443.msg13397#msg13397) or using the Forest Pack plug-in in the UV mode, might be a possible option too.

Best regards,
Title: Re: How would one achieve this?
Post by: Macker on May 04, 2017, 04:53:05 PM
Great stuff, thank you for the help. I started resigning myself to doing it with a texture - but it's just not the same!