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Author Topic: Last segment of chain  (Read 1173 times)

Dragan

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Re: Last segment of chain
« Reply #15 on: November 12, 2022, 08:06:58 PM »
I have some family staff during this weekend so i guess I'll release macros in few days.

Dragan

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Re: Last segment of chain
« Reply #16 on: November 12, 2022, 08:12:06 PM »
What you will suggest about using 1k vs 3k materials.
Should I keep all in one macro with check box 1k/2k or should I do it in two different RC objects?

Dragan

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Re: Last segment of chain
« Reply #17 on: November 12, 2022, 08:17:23 PM »
btw i saw your style with wParallax files
I made it before and i can advise you one thing - copy mutimat and apply *.jpg instead of *.exr.
Keep material with .exr on segments and thick use segment material for style.
You will have preview in viewport and exr as render :)

simple but works

Hi Michal,
I still have issues displaying OSL maps in the viewport.
Did you recreate all materials to MultiSub because I can`t get results with original multitexture maps?
I`m getting a full OSL preview even with *.exr when using the show realistic material option when using single material or multisub.
tnx


 
« Last Edit: November 13, 2022, 10:18:20 PM by Dragan »

arch3d

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Re: Last segment of chain
« Reply #18 on: November 12, 2022, 08:33:34 PM »
Pixamoon Bitmap/Track resize

Dragan

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Re: Last segment of chain
« Reply #19 on: November 12, 2022, 08:45:13 PM »
I'll check it. Thank you.

arch3d

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Re: Last segment of chain
« Reply #20 on: November 13, 2022, 10:52:56 AM »
What you will suggest about using 1k vs 3k materials.
Should I keep all in one macro with check box 1k/2k or should I do it in two different RC objects?

Two will be better or you dont care about RAM:)

arch3d

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Re: Last segment of chain
« Reply #21 on: November 13, 2022, 10:55:19 AM »
Quote
I did this with two separate set off planes  and selector for preview vs render mode.
How did you solve this? Any better way?

No need to create two sets.
1.Apply multimat with jgs on RC Generator
2.Apply multimat with exr on segments
3.Thick use segment material

So you got preview in viewport and exr in render time (segment material) - Generator use jggs in viewport, and you force renderer to use exr
« Last Edit: November 13, 2022, 11:00:21 AM by arch3d »

arch3d

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Re: Last segment of chain
« Reply #22 on: November 13, 2022, 10:56:24 AM »
btw i made version on markers -  prefer that pipeline

Dragan

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Re: Last segment of chain
« Reply #23 on: November 13, 2022, 11:05:33 AM »
Quote
I did this with two separate set off planes  and selector for preview vs render mode.
How did you solve this? Any better way?

No need to create two sets.
1.Apply multimat with jgs on RC Generator
2.Apply multimat with exr on segments
3.Thick use segment material

So you got preview in viewport and exr in render time (segment material)
Ah, good trick. I'll try that for sure. I'm not so good with material management 🙂.

Dragan

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Re: Last segment of chain
« Reply #24 on: November 13, 2022, 11:17:06 AM »
btw i made version on markers -  prefer that pipeline

Yes, markers are so powerful. Not sure why people don't use them more. I always add an option to override some parameters by markers. I have some nice helpers macros including easy override node. I need to share those too but don't have time to create video to explain how everything works.  8) ;)

Dragan

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Re: Last segment of chain
« Reply #25 on: November 13, 2022, 11:37:10 AM »
Michal, just crossed my mind.
Since you are advanced user you will not have a problem understanding how each marker works. In some of my styles (like this for wParallax) you can find some macros like mentioned for overriding with markers, taking values from X/Y Master Spline...
All those are working with nested generators as long you named main generator as "Master".
This is my main workflow. As I put the generator in the style I rename it as "Master" so I can use my predefined help macros.

arch3d

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Re: Last segment of chain
« Reply #26 on: November 13, 2022, 04:03:44 PM »
My worklow is working on simple spline in plan view:)
Btw second tip:
Sometimes i make additional generator called "helpers". For wParallax i got simple triangles pointing face orientation:)

I almost always work in wireframe mode
« Last Edit: November 13, 2022, 04:06:27 PM by arch3d »