Hello everyone! I create a floor with a custom pattern. I create the pattern using several transform node, then I connect it to the extract tiles macros node. The problem is that extract tiles colors the entire assembly element, and I need each segment to be a different color. Here is an example in the picture in attachment, on the left there is just a masonry with a brick, each brick is a different color. There is already another pattern on the right, and I can't get all the segments of the bricks to be random color.
In this implementation of the style (right floor on the picture), I cheated a little to simplify, the segment with the brick is double, but even in this case, the double elements are the same color when using extract tiles.
I attached the max file 2022 version, I will be grateful for the help