Itoo Software Forum

Author Topic: Need some help in creating this wooden covering for elevation.  (Read 4243 times)

eligiusz

  • Newbie
  • *
  • Posts: 20
Need some help in creating this wooden covering for elevation.
« on: September 21, 2017, 09:09:50 AM »
Hi !
So I want to make this wooden covering for the elevation, but have no idea how to cut holes for the windows. The elevation is a rectangle with round corners.
Any ideas ? Thank You.


Michal Karmazín

  • iToo Software
  • Hero Member
  • *****
  • Posts: 2447
Re: Need some help in creating this wooden covering for elevation.
« Reply #1 on: September 21, 2017, 09:57:52 AM »

Hi,

The recommendable way would be to split your style into four Generators (and set the Clipping Area > Projection axis correspondingly) to cut these openings correctly. You can for example use the Limits > Material ID on these Generators and adjust material IDs of used base spline to split it easily. Attaching a sample scene. Hope you'll find it useful.

Best regards,

eligiusz

  • Newbie
  • *
  • Posts: 20
Re: Need some help in creating this wooden covering for elevation.
« Reply #2 on: September 21, 2017, 10:34:40 AM »
Wow, You are a genious !  Thanks, I think this will work.
Do You know if there is a way of capping holes of cut objects ?

Michal Karmazín

  • iToo Software
  • Hero Member
  • *****
  • Posts: 2447
Re: Need some help in creating this wooden covering for elevation.
« Reply #3 on: September 21, 2017, 10:52:01 AM »
Hi,

You're welcome. Glad to heat, that it helped. I'm afraid at the moment RailClone doesn't include any "capping holes" feature. A Cap Holes feature was available in the first betas of RC 2.4, but we had to remove it, because of an unsolvable problem with the mapping coordinates. It's still on our wish list, but very difficult to solve due to problems with UVWs and the way in which some slices occur.

You can apply the Cap Holes modifier to the object though this has the same limitations as we encountered in RC 2.4 and also this will disable instancing.

Let me add, that if you are using V-Ray, you might find handy the VRayDistanceTex map to perform a render-time boolean (and optionally also a capping effect) as explained in this post.

Best regards,