Itoo Software Forum

RailClone => RailClone Pro (*) => Topic started by: Morne on March 29, 2023, 09:05:08 am

Title: Keep correct Real World UVs - instead of sticking UVWMap on entire RC Object
Post by: Morne on March 29, 2023, 09:05:08 am
How can I keep the real world maping on segments, even if they get stretched/squashed by the generator?

Only way I can get it to work, is to stick a UVWMap modifier on the entire RC object...
Title: Re: Keep correct Real World UVs - instead of sticking UVWMap on entire RC Object
Post by: Michal Karmazín on March 29, 2023, 09:11:37 am
Hi Morne,

For this kind of purpose, using the Apply Box Mapping (http://docs.itoosoft.com/display/RAILCLONE/Segments#Segments-ToAddBoxMappingtosegments) feature should help.

Best regards,
Title: Re: Keep correct Real World UVs - instead of sticking UVWMap on entire RC Object
Post by: Morne on March 29, 2023, 09:17:38 am
Thanks
Title: Re: Keep correct Real World UVs - instead of sticking UVWMap on entire RC Object
Post by: Morne on March 29, 2023, 09:59:05 am
Actually, I want to use a vrayedgestext to make a border around a rectangle object

however, if the generator is set to anything other than scsale, the edgestext doesnt work as expected. I want it over entire RC object, however, its doing it over each segment which for example on adaptive, results in hundreds of segements making up my rectangle, instead of a single object like in the case of scale....
Title: Re: Keep correct Real World UVs - instead of sticking UVWMap on entire RC Object
Post by: Michal Karmazín on March 29, 2023, 10:15:31 am
Hi,

Thanks for your swift reply. Well, as far as I know, that’s the correct behavior of the VRayEdgesTex map – it renders all edges of the geometry.

Best regards,