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Author Topic: looking for help creating this braided pattern  (Read 797 times)


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    • lukxCGI
looking for help creating this braided pattern
« on: December 05, 2018, 09:11:28 PM »
I'm looking for help to create this back braided rope pattern with railclone to do this kind of chair back. But somehow have problems with creating right repeatable shape to get it right. Can someone please help?
« Last Edit: December 05, 2018, 09:19:36 PM by lukx »


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Re: looking for help creating this braided pattern
« Reply #1 on: December 06, 2018, 02:47:20 PM »
Thanks for the question.

Solution provided By Paul full credits to him.

To create this style You will need prepared segment, something like this:

Then it is needed to create a Spline with the Braided pattern profile You want to have:

Next we will use CrossSection modifier to create "vertical" connection lines.:

As we want denser mesh than just 3 weaves add Normalize Spline modifier below CrossSection:

We got a final Spline Mesh we can use with RailClone except we do not want to use Splines 1 - 3:

RC part is easy: use Linear Array with Scale Mode:

Only trick is to exclude first 3 splines. To do that please use Selector with exported Index property:
Code: [Select]
return if(SubSplineCounter<3,2,1);
« Last Edit: December 06, 2018, 03:09:07 PM by Rokas »