3dsMax is not my primary software (I use RC & FP as both plugins have the logic that I`m very comfortable).
I have a problem with a proper mapping solution for the window frame.
Does anyone have an idea of how to set up everything to:
- avoid scaling,
- use real-world map size
- keep the corner segment with split map orientation?
I use Default scale mode to reduce the number of segments.
I also use the trick to oversize Y Size of the segments instead to calculate, so RC will slice them automatically.
Both options will scale the bottom/top/sides segment and texture too.