Itoo Software Forum
RailClone => RailClone Pro (*) => Topic started by: barry john on January 20, 2015, 10:39:43 AM
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Hi
I am using a material operator plugged in to a randomize to randomize the materials which seam to work fine in the viewport but doesn`t work in the final render, I using MentalRay, any ideas? I have attached a scene shot
Thanks
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i can`t wrap my head around this setup- 3 randomize nodes(2 materials and one geometry), where it could have been enough only one- material.
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Hi,
Actually, as you are using MentalRay renderer it'll depend which release of RailClone you are using. Up to RailClone Lite/Pro 2.3.4 the Material operator (http://docs.itoosoft.com/display/RAILCLONE/Operators#Operators-Material) was compatible only with V-Ray, having Display->Use Geometry Shader enabled.
In the latest RailClone Pro 2.4.1 beta (http://forum.itoosoft.com/index.php?topic=2611.msg9913#msg9913) is possible to use this operator with any renderer when Display->Use Instancing Engine is off. Feel free to check the Feature Compatibility table in our on-line reference guide (http://docs.itoosoft.com/display/RAILCLONE/Rendering+Best+Practices#RenderingBestPractices-FeatureCompatibility). As mentioned there: "Partially supported features are marked with a ✗* and highlighted in yellow. These can be enabled by turning off the instancing engine."
Hope you'll find it useful.
Kind regards,
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Hi Michal,
Thanks, that works, I`m using the lasted railclone pro, new i was doing something wrong!!:)
Hi Rokas
Its actually 4 materials in matID 1,2,6 and 7 randomly assigned along one piece of geometry, I would like to add more materials to randomize the look a bit more so this was a test. How would you have done it?
Thanks
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could You attach simplified scene ?
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I can`t , sorry.
I think if i organize the matIDs better i would probably only need the 1 material operator , this way i could say replace id 2 with ids 5-10 , i see what you mean though.
Cheers